![]() On a related note, there is some misinformation floating around that Yager went bankrupt because of this split or something dramatic along those lines. Timo Ullmann, managing director of Yager later confirmed fan speculation by officially stating that Yager’s departure from the project was because “ creative directions fell out of alignment.” However, in July 2015, Yager and publisher Deep Silver announced that it cut ties with Yager, who had been working on Dead Island for three years at this point. ![]() The death and decay of the trailer’s vapid, muscle-implanted jogger cemented that Dead Island 2 would be heading towards, and embracing, the violently silly direction and tone, a symptom of games of that early to mid 2010s era. The trailer teased at E3 2014 captured everyone’s attention, its dark humor intercut with violence against zombie-kind. The game was also set to feature a new and improved combat system, with enhanced melee and gunplay. The game was set to take place in California, and players would have been able to explore iconic locations like the Hollywood sign and the Santa Monica pier. Dead Island 2 Development Trial #1: Yagerĭevelopment of Dead Island 2 began in 2014, with Yager Development as the initial developer, chosen back in 2012. To understand its near-Sisyphean development, we must start from the beginning. Others are, miraculously, released, but a handful of those titles should never have escaped that hell to begin with (rest in peace, Duke Nukem).ĭead Island 2 encapsulates this drama of development hell to a T (aside from whatever Metroid Prime 4 is currently dealing with). ![]() ![]() Some games live and die in this purgatory. It means an indefinite delay of our most anticipated games and a difficult rut developers must try to climb out of. Development hell are two words no gamer and developer want to hear. ![]()
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